Sonic Origins, a collection of 4 retro Sonic the Hedgehog games, has been available for 5 days now. With the collection being available for nearly a week now, fans have been gradually taking a look at the technical aspect of Sonic Origins.
This also includes Digital Foundry. Earlier today, they released a Tech Review for Sonic Origins. As the name implies, they reviewed Sonic Origins, but mainly from a technical standpoint. If you’re curious about what they said, a list of highlights can be seen down below.
GENERAL
- Overall, feels unpolished – glitches and steep price tag make it a tough sell at the moment
- The games in the collection are not emulated, but are proper ports remade in the Retro Engine
- The frontend for the collection is powered by the Hedgehog Engine
- DLC feels tacked on and should have been included
- The drop dash (now included in all games) feels glitchy compared to Mania
- Classic Mode still uses the Retro Engine versions of the games and doesn’t feel entirely faithful
- Lots of minor bugs that need to be addressed (Museum typos, Tails getting stuck, Blue Spheres music tempo not increasing, etc.)
VIDEO
- All the games are rendered using a bilinear filter rather than a sharp scale, resulting in softened pixels
- Turning anti-aliasing on in Origins’ settings results in an unacceptably blurry presentation
- The other video filter options included with Mania are not present in Origins
- PS5/XSX provides a pristine native 4K frontend, Switch is blurrier
- Animated videos are incorrectly scaled on the Switch
- Anniversary Mode is native 16:9 widescreen, Classic Mode is 4:3
- Sonic CD’s menu is functionally/visually inconsistent with the other games in the collection
AUDIO
- Overall volume levels are too low, especially on the Switch in portable mode
- Sonic CD’s animated videos are too loud compared to everything else
- Several 3&K songs were replaced with versions based on the prototype songs
- The music in 3&K is muffled compared to the other games
- Sonic CD’s music extended music loop sections included in the 2011 version are no longer present
- Sonic CD’s voice samples are not present
PERFORMANCE
- PS5/XSX frontend runs at 60fps, Switch runs at 30fps and feels less fluid
- The games feature low input lag and feel remarkably responsive
- Slowdown eliminated in the games thanks to Retro Engine – games run at a smooth 60fps
- Special stages are much smoother compared to the original Genesis/CD versions
This article was originally published by Mynintendonews.com. Read the original article here.